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Bowling Dictionary
Absentee: See
Blind
Action:Motion of
the pins caused by the bowler's technique;
generally, the combination of accuracy, rotation
(also see), and other factors, causing pin
motion which is horizontal, rather than
vertical, since a horizontally spinning pin
covers more of the lane.
Address: Bowler's
starting position. (stance)
Alley: 1) A group
of lanes; 2) bowling establishment; 3) playing
surface,usually made of maple and pine boards;
urethane lanes may soon outnumber wood lanes.
All the way:
Finishing a game from any point with nothing but
strikes.
American Bowling
Congress (ABC): The world's largest sports
organization and the official rule-making body
of tenpin bowling.
Anchor: Last man
to roll in team competition. Usually the best
bowler; i.e., the bowler most likely to get a
strike in the "foundation frame" (the ninth
frame) and most likely to "strike out." The
term originated in 1913 when a bowler (Hans
Arfsparger) for the Anchor Brewing team in
Milwaukee, Wisconsin, bowled in the fifth
position and struck out 94 times in succession.
Angle: The
direction the ball travels when going into the
1-3 pocket (1-2 for lefties). Recent studies
[see reference at end] have shown an optimum
angle of 4-6 degrees; less or more angle tends
to leave pins as the width of the pocket
decreases.
Apple: 1) Bowling
ball; 2) bowler who fails to come through in a
clutch situation. (choke)
Approach: 1) Part
of the lane from the very back of the ball
return area to the foul line. Most approaches
are 16' long; they are required by the ABC to be
at least 15'. (platform, runway) 2) Start
of the bowler¹s motion, ending with the start of
the delivery, which is when the ball begins its
final swing forward to the release.
Armswing: The arc
of the bowling arm and hand from the first move
toward the line until the delivery of the ball
over the line.
Arrows: Aiming
points embedded in the lane. These seven arrows
(usually red or black, but may be other colors)
are used for targeting. (darts)
Automatic foul
detector: Light beam at the foul line which
sounds an alarm if the bowler's foot crosses it.
Penalty for doing so is loss of pins for that
ball; the bowler shoots at a new rack of ten
pins (which counts as a spare if all are knocked
down). (foul, foul line)
Automatic
Pinsetter: First used in the 1940s, the original
editions took note of the pins left, swept the
entire area, and reset the pins for the spare.
This invention is credited for the great bowling
boom of the 1950s; the inventor received $1
million from AMF.
Baby ball, Baby
the ball: Too delicate, not enough emphasis on
delivering the ball with authority; released too
carefully.
Baby split: The
2-7 or 3-10.
Baby split with
company: The 2-7-8 or 3-9-10.
Back ends: Last
5-6 feet of the lane, including the pin deck. (ends)
Backup: A ball
that falls away to the right (for right-handers)
or left (for left-handers).
Backup alley: A
lane that holds or tends to stop a ball from
rolling to the right (or left for left-handers).
Balk: 1) An
incomplete approach in which the bowler does not
deliver the ball; 2) to interfere or cause
another bowler to stop his approach or not
complete it in his normal fashion.
Ball rack: 1)
Where the ball rests before it is rolled and
after it returns from the pit; 2) the structure
used to store house balls.
Ball return: Track
between the lanes the ball travels on when being
returned to the bowler.
Ball track: Area
on lane where most balls are rolled.
Balsa: A slight,
powerless hit on the headpin. (thin hit)
Barmaid: A pin
hidden behind another pin; 1-5, 2-8, 3-9. (bicycle,
double wood, oneinthedark, sleeper, tandem)
Bed: The entire
area a lane is set into, from the approach to
the pit, including the channels.
Bedposts: The 7-10
split. (fence posts, goal posts, mule ears,
snake eyes)
Beer frame: In
team play, when all players strike, the one who
doesn¹t must treat (usually liquid
refreshments). May also be the low scorer in a
designated frame (often the 7th frame).
Belly the
ball: Increase the width (number of boards ball
crosses from its maximum outside position) of a
hook from an inside starting angle.
Bench work: Any
type of conversation or actions intended to
upset an opponent. (bench jockeying)
Bender: Hooking or
curving shot that comes close to the channel
before breaking into the pocket.
Berlin Wall: See
"Blended condition"
Bevel: Rounding of
thumb/finger holes after drilling to smooth
their edges.
Bicycle: Pin
hidden behind another pin. (barmaid, double
wood, oneinthedark, sleeper, tandem)
Big ball: A
working hook that enables a bowler to carry
strikes on less-than-perfect pocket hits.
Big ears: The
4-6-7-10 split. (big four, double pinochle,
golden gate)
Big fill: Nine or
ten pins on a spare, or a double on a strike.
Big five: Spare
leave of three on one side and two on the other.
Big four: The
4-6-7-10 split. (big ears, double pinochle,
golden gate)
Blended
condition: Oil pattern resulting from lanes with
a slight depression in the middle; proprietors
compensate by "accidentally" over-oiling,
resulting in a "regular blended block." If the
contrast from the oily center to the dry sides
is very great, it's called a "Berlin Wall." A
blocked condition around one arrow (usually the
second arrow) is a "tunnel block." When the
block narrows toward the pins, it¹s a "funnel
block." If you can find the edge of a block, the
edge will move toward the center as the oil
evaporates. A "reverse block" has more oil on
the sides and less in the middle; thus the edge
will move outward as the oil evaporates (and can
be followed outward).
Blind: Score
allowed for an absent member, usually the
average minus ten or a set score (for example,
140 for men and 120 for women); considered a
penalty. Many league rules define "Blind" and
"Absentee" with different qualifications. (dummy)
Blocked lanes: A
lane maintenance condition in which oil or some
sort of lane finish is used to create a track;
almost always results in high scoring. [see
"Blended condition"]
Blow: A missed
spare. (error, miss, open)
Blow a rack: A
solid strike hit.
Blowout: Downing
all the pins but one. (tap)
Board: An
individual piece of the lane (total of 40 or
sometimes 41) which run its length and are
numbered from 1 on the right for right-handers
and from 1 on the left for left-handers.
Body
English: Contortion of arms, legs and trunk in
an attempt to steer the ball after it has left
the hand.
Bonus: In match
play, pins awarded for winning the game, usually
30 or 50.
Box: A single
frame.
Bowling
shoes: Special shoes for bowlers have a sticky,
rubbery sole on the non-sliding foot to act as a
brake and a slicker, harder sole on the other
foot to allow sliding on the last step.
Bowling
Proprietors Association of America (BPAA): Trade
organization of the people who own bowling
centers; publishes Bowling Digest
magazine.
Break: 1) A lucky
shot; 2) a stopper after a number of consecutive
strikes.
Break of the
boards: Area approximately twenty feet from the
foul line there the maple boards meet the pines
boards. Hard maple boards are used between the
foul line and the break of the boards to
withstand the impact of bowling balls. (dovetails,
piano keys, splice)
Bridge: Distance
separating finger holes (as opposed to span, the
distance between the thumb hole and middle
finger hole).
Brooklyn: A first
ball to the left of the headpin for
right-handers, to the right of it for
left-handers. (cross)
Broom ball: A ball
that hits the 1-3 pocket in such a way that the
pins scatter as though they were swept with a
broom.
Bucket: Four-pin
diamond on sides or center of lane (2-4-5-8,
3-5-6-9, or 1-2-3-5). (dinner bucket)
Burner: When a pin
stands on an apparent perfect strike hit. (rap,
tap, touch)
Buzzard: Three
open frames in a row.
Call the
numbers: Pins left standing are always announced
in numerical sequence (1267, not 1276).
Carry: Ability of
the ball to knock down the pins (as in "carry
more pins").
CC: A 200 game;
stands for "double century."
Channel: Depression approximately 9.5 inches
wide to the right and the left of the lane to
guide the ball to the pit should it leave the
playing surface. (gutter)
Charge: Term used
by pros to described a sensational spurt of high
scoring.
Charts: Records
kept by bowlers to remind them of which shot to
play on a given lane.
Cheesy
cakes: Lanes on which strikes come easy.
Cherry: Chopping
the front pin of a spare leave while a pin
behind and/or to the left or right remains
standing. (chop)
Chicken wing: When
a bowler lets his elbow get away from his body
during the swing; generally considered an
unacceptable style, but has been used by bowlers
with physical problems, notably Don Carter,
although he used a bent elbow on the backswing
only. (flying elbow)
Choke: 1) Failure
to accomplish objective because of nervousness
or fright; 2) cutting arm swing short. (apple)
Chop: Chopping the
front pin of a spare leave while a pin behind
and/or to the left or right remains standing. (cherry)
Christmas
tree: The 3-7-10 or 2-7-10.
Cincinnati: The
8-10 split.
Classified: Leagues or tournaments with average
limitations.
Clean game: Strike
or spare in each frame (i.e., no open frames).
Clothesline: The
1-2-4-7 or 1-3-6-10.
Clutch: Pressure
situation.
Come up: Hook into
the pocket caused by spin on the axis.
Conversion: "Making" a spare; i.e., knocking
down all the pins that remain with a second
ball. Usually used only when remarking on the
conversion of splits.
Count: Number of
pins knocked down on the first ball of each
frame.
Counting marks: In
team competition, it is common to total the
number of marks per frame as the frame is
completed. A spare or strike is one mark; a
double is two marks, a turkey is three. See also
"take off a mark."
Cracked
thumb: Actual cracks that appear on the calluses
of a bowler¹s thumb.
Cranker: Bowler
who uses cranking motion (lift and turn) at the
top of the backswing to generate high speed and
considerable hooking action.
Crawler: A strike
produced by missing the head pin. Usually the 4,
2, and 1 fall slowly onto each other in that
order (or 6, 3, 1) in domino fashion.
Creeper: Slow
ball.
Crooked arm: Hook
ball bowler who tends to bend his elbow.
Cross: Going to
the left side for a right-hander and vice-versa
for a lefty. (Brooklyn)
Crow
hopper: Loose, claw-like grip on ball at release
point.
Curtain: Anchor
man missing in final frame when a spare would
have won for his team.
Curve: Ball that
breaks from right to left (for right-handers) in
a huge arc (and vice-versa for lefties).
Cushion: Padding
at rear of pit to absorb shock of ball and pins.
Cutter: Sharp-breaking hook which seems to slice
the pins down.
Darts: The
"arrows" located between 12 and 16 feet beyond
the foul line; used for targeting. The ABC
requires that each dart be no more than 11/4"
in width, 6" in length, and must be equidistant
from each other.
Dead apple, dead
ball: Ball that fades or deflects badly when it
hits the pins; very ineffective.
Dead wood: Pins
knocked down but remaining on the lane or in the
gutter; must be removed before continuing play.
Deflection: The
movement of the ball when it comes into contact
with the pins and angles away to one side or the
other.
Delivery: Preparation + Release + Follow-through
Deuce: A 200 game
or 200 average; see also "par."
Dime store: The
5-10 split (5-7 is the "Kresge"). (Woolworth)
Dinner
bucket: Four-pin diamond on sides or center of
lane (2-4-5-8, 3-5-6-9, or 1-2-3-5). (bucket)
Dive: The action
of a ball that hooks greatly at the last split
second.
Division
boards: Where the pine and maple meet on a lane;
see also "break of the boards."
D.O.A.: "Dead on
arrival"; a ball with no action or power on it
often resulting in a split.
Dodo: A bowling
ball over the legal weight or out of legal
balance.
Dots: Dots on the
approach are used to set the bowler's feet at
the start of the approach. Dots on the lane can
be used to put the ball down on/toward or to
swing thorough a visualized line between the
dots and the arrows.
Dry, dry
lanes: Lanes with very little oil applied to
them.
Double: Two
strikes in a row; scores twenty plus the number
of pins knocked down on the next ball.
Double
pinochle: The 4-6-7-10 split. (big ears, big
four, golden gate)
Double wood: Two
pins when one is directly behind the other; 1-5,
2-8, 3-9. (barmaid, bicycle, double wood,
oneinthedark, sleeper, tandem)
Dovetails: Area of
lane where maple and pine boards join. (break
of the boards, piano keys, splice)
Drive: Another
name for alley or lane. Also the revolving
action of a ball as it contacts the pins.
Dummy: Score
allowed for an absent member, usually the
average minus ten or a set score (for example,
140 for men and 120 for women); considered a
penalty. (blind)
Dump the
ball: Releasing the ball without bending the
knee; may damage the lane.
Dutch 200: A 200
game scored by alternating strikes and spares. (sandwich
game)
Early
foundation: A strike in the eighth frame; see
also "foundation."
Emblem: The logo
on a bowling ball, usually signifying the
heaviest part of the ball.
Ends: Last 5-6
feet of the lane where the pins stand. Correct
term is "back ends."
Error: A miss. (blow,
miss, open)
Faith, Hope,
Charity: The 2-7-10 or 3-7-10 split. (Christmas
tree)
Fast: In different
sections of the country the meaning is the
opposite. In one area (A) it means a lane that
allows a ball to hook easily, while in another
area (B) it means a lane that holds down the
hook.
Fence posts: The
7-10 split. (bed posts, goal posts, mule
ears, snake eyes)
Field goal: Ball
rolled between two pins of a wide split.
Fill: Pins knocked
down following a spare or following two strikes
which are added to the ten or twenty pins,
respectively, when scoring.
Fill ball; fill
frame: Final 10th-frame shot which adds ten or
less pins.
Finger
grips: Inserts which can be placed into the
finger and/or thumb holes to allow the bowler to
both hang onto the ball better and impart spin
at delivery.
Fingertip: Type of
bowling ball grip where the fingers are far
enough from the thumb that they can only be
inserted into the ball as deep as the first
joint. Allows a great amount of spin to be
imparted to the ball because of the large span
between thumb and fingers, but requires a strong
wrist and much practice to master.
Fit split: Any
split where it¹s possible for the ball to hit
both pins.
Five-bagger: Five
strikes in a row.
Flat alley: A lane
that despite perfect levelness doesn't run or
hold with respect to the action of the ball.
Flat arc: The
curved path of a ball in process of delivery
when it is too low to the approach or off to
either side and so not part of a perfect circle.
Flat
ball: Ineffective ball; few revolutions, little
action.
Floater: A ball
that goes where the lane lets it; the ball is
released badly with no particular lift or turn.
Flying elbow: See
"chicken wing."
Follow-through: Motion after release. Should be
toward the pin you're aiming at and may include
a second "shadow" swing without the ball.
Forward
pitch: Finger or thumb hole angled toward center
of ball.
Foul: Touching or
going beyond the foul line at delivery.
Foul line: The
mark that determines the beginning of the lane,
60' this side of the head pin, where the gutters
start. Usually red. Has detector lights ("foul
lights") and a buzzer to alert your team and
opponents to your clumsiness. Crossing it gets
you a count of zero for that ball and, if on the
first ball, a shot at a new rack of pins.
Foundation: A
strike in the ninth frame; base for three
possible strikes in the tenth frame.
Four-bagger: Four
strikes in a row.
Four-step
line: Usually a row of dots closest to the foul
line; the dots further back are for five-step
deliveries.
Frame: A tenth
part of a game of bowling.
Frozen rope: A
ball rolled with excessive speed almost straight
into the pocket.
Fudge: Decrease
revolutions on the ball; a weak shot producing a
weak ball, done on purpose to cut down the hook.
Full hit: A ball
striking near the center of the head pin on a
strike attempt or the middle of any pin you may
be aiming at.
Full roller: A
ball that rolls over its full circumference.
Funnel block: See
"Blended condition."
Garbage hit: A hit
that doesn't enter the pocket but results in a
strike anyway.
Getting the
wood: 1) A better than average score; 2) making
sure you take one pin down (or as many pins as
is easily possible) on an almost impossible
split.
Goal posts: The
7-10 split. (bedposts, fence posts, mule
ears, snake eyes)
Golden gate: The
4-6-7-10 split. (big ears, big four, double
pinochle)
Grab: Means the
friction between the lane and the ball is good,
causing a sudden hook.
Grandma¹s teeth: A
random array of pins left standing.
Grasshopper: An
effective ball, particularly on light pocket
hits.
Graveyards: Low-scoring lanes. In a high-scoring
center, applied to the lowest scoring pair.
Greek
Church: Split leave when three pins remain
standing on one side of the lane and two on the
other (the pins resemble church steeples).
Groove: Ball track
or indentation in lane. Also applied to bowler
who is performing well and has his approach and
armswing almost mechanically perfect.
Gutter: Depression
approximately 9.5 inches wide to the right and
the left of the lane to guide the ball to the
pit should it leave the playing surface. (channel)
Gutter ball: A
ball that goes into the gutter.
Gutter
shot: Technique developed by pros of rolling
ball from extreme edge of lane, usually the
first inch.
Half hit: Midway
between a full and a light hit.
Handicap: Pins
awarded to individuals or teams in an attempt to
equalize competition.
Hard
way: 1)Rolling 200 by alternating strikes and
spares (Dutch 200), 2) Making the 2-7 or
3-10 by deflecting the front pin into the back,
rather than hitting both pins with the ball.
Head pin: Front or
Number 1 pin of a rack.
High board: Due to
atmospheric conditions, a board in a lane may
expand or contract a tiny bit, but enough to
change the course of a ball rolling in that
area. Most boards contract, leaving a low area
or a low board, but it is still (mis)termed a
high board.
High hit: 1)Ball
contacting a pin near its center, 2) A first
ball that hits the center of the head pin.
Higher: More to
the left (for right-handers, and vice versa for
lefties).
Hold, holding
alley: A lane that resists the hooking action of
a ball.
Hole: 1) The 1-3
pocket, 1-2 for lefties; 2) another name for
"split" (railroad), 4) an open
Home
alley: Favorite lane or pair of lanes for
individual or teams.
Honey: A good
ball.
Hook: A ball that
breaks to the left for right-handers and to the
right for lefties.
Hook alley: A lane
on which the ball will hook easily.
Hot: When a bowler
or team starts lining up strikes.
House: Bowling
center.
House
ball: Bowling ball provided by the center.
Inside: A starting
point near the center of the lane (as opposed to
the outside, near the edge of the lane) usually
referring to the point of release.
In there: A good
pocket hit.
Jack Manders:
Rolling through the middle of a 7-10 or any
wide split. (field goal)
Jam: Force the
ball high into the pocket.
Jersey, Jersey
side: To the left of the headpin (for
right-handers, and vice versa for lefties).
Kegler: Synonym
for bowler.
Kickbacks: Vertical division between lanes at
the pit end. On many hits the pins bounce from
the kickback knocking additional pins down. (sideboards)
Kick off: Smooth,
effective ball delivery.
Kill the
ball: Take the spin or action off the ball by
not lifting or spinning at the release so that
it runs straight and maximizes accuracy.
Kindling
wood: Light pins.
Kingpin: The
headpin or the number 5 pin, varying with local
usage.
Kitty: Money
collected from team members for misses, low
games, and other set fines. Used to defray
expenses in tournaments or divided equally at
end of season.
Kresge: Whereas
the 5-10 split is called the Woolworth or Dime
Store, the 5-7 is often called the Kresge.
Lane: Playing
surface. Wooden or urethane deck 62'10-3/4" long
and 42 inches wide with ten pins spaced one foot
apart 60 feet from the foul line. Pins are on
and gutters are at the side, not part of, the
lane. Does not include the "approach."
Late 10: When the
10 pin hesitates and is the last to go down on a
strike.
Leadoff man: First
man in a team lineup.
Left lateral
pitch, or left side pitch: Finger or thumb hole
angled away from palm of hand.
Leave: Those pins
not knocked down on the first ball.
Leverage: Power
generated by the sliding and lifting motion of
the legs.
Lift: The upward
motion of the ball imparted by the fingers at
the point of release.
Light: Not full on
the target pin; too much on the Jersey side.
Light seven: A hit
too light on either side of the head pin
resulting in the 2-4-5 or 3-5-6.
Light
wood: Bowling pins that weight between three
pounds and three pounds-two ounces. Three-pound
six-ounce pins are required for ABC competition,
but light pins produce higher scores (and, from
a proprietor¹s viewpoint, shorter games).
Lilly: The 5-7-10
split.
Line: 1) The path
a bowling ball takes; 2) one game of bowling.
Line
ball: Straight shot at pocket on and over second
arrow, breaks at back into pocket. For
relatively straight ball players without huge
hook. See also "swing shot" and "point shot."
Loafing: Not
lifting or turning the ball properly, with the
result that the ball lags and doesn¹t reach the
target, usually rolling off to the right.
Loft: Portion of
the swing usually associated with how far past
the foul line the ball travels before it hits
the lane; may be modified to increase or
decrease the ball's axis of rotation.
Lofting: Throwing
the ball well out onto the lane rather than
rolling it.
Logs: Very heavy
pins, up to four pounds in weight, used for
practice.
Looper: An
extra-wide hook ball, usually slow.
Loose hit: A light
pocket hit, closer to directly in the 3-pin
rather than on the headpin, as opposed to a high
hit.
Lose count: To
miss count of pins that could be knocked down.
Caused by the way score is kept; a bowler on a
strike leaving four on the first ball and two on
the second "loses count" of the remaining four
pins since the total of the next two balls is
added when on a strike.
Love tap: A tap
from a moving pin, usually off the
wall/sideboard, which delicately knocks it down.
Low: Light or thin
hit on the headpin ("low in the pocket"), as
opposed to a high hit.
Makeable
split: Any split which does not have the two
pins closest to the foul line parallel with each
other.
Maples: Pins.
Mark: 1) A strike
or spare; 2) the point on the lane where the
bowler intends to put the ball down or otherwise
use as a target.
Match
play: Portion of a tournament in which bowlers
are pitted individually (one-on-one) against
each other (rather than against the field).
Medal
play: Strictly total pin scores (in other words,
series, not per game or with handicap).
Messenger: A pin
that comes rolling across the lane after most or
all of the others have fallen.
Miss: A missed
spare. (blow, error, open)
Mister
Average: Name given to an absent bowler (whose
average is used). It's Mrs. Average if the
bowler is a lady.
Mixer: Ball with
action causing the pins to bounce around.
Moat: Nickname for
the gutter
Mother-in-law: 1)
The 7 pin; 2) the back pin in a sleeper
situation.
Move in: To start
from or near the center of the approach.
Move out: To start
from or near a corner position on the approach.
Mule ears: The
7-10 split. (bedposts, fence posts, goal
posts, snake eyes)
Murphy: Baby split
(2-7, 3-10).
Nose hit: A first
ball full on the headpin; hitting the pins dead
center.
Nothing
ball: Ineffective ball.
NBC: National
Bowling Council.
Oneinthedark: Rear pin in the 1-5, 2-8 or 3-9
spare. (barmaid, bicycle, double wood,
motherinlaw, sleeper, tandem)
On the nose: A
head-on hit to the headpin; frequently causes a
split.
Open: A frame that
doesn¹t have a strike or spare. (blow, error,
miss)
Open
bowling: Nonleague or nontournament play, for
fun or practice.
Out and in: A wide
hook rolled from the center of the lane toward
the gutter; the ball hooks back to the pocket,
going out, then in.
Out of
bounds: Area on the lanes where the ball won't
make it back to the pocket.
Outside: Corner or
near corner position of playing lanes; use is
not as extreme as "gutter shot."
Over: In
professional bowling, 200 per game is considered
"par." The number of pins above 200 is the
number of pins "over", or in the black.
Over-turn: To
apply too much spin to the ball and not enough
finger lift, preventing the ball from having
proper action. When the thumb stays in too long,
the ball is said to be overturned. The thumb
should come out first, allowing the fingers to
lift the ball forward and spin it to the side.
Pack: A full count
of ten.
Par: 200 game;
bowling over or under "par", etc.
Part of the
building: Expression referring to the 7, 8 or 10
pin when it stands after what seems to be a
perfect hit (part of the house).
Perfect
game: Twelve strikes in a row with a count of 30
pins per frame resulting in a score of 300.
Pick: To knock
down only the front pin from a spare leave. (cherry,
chop)
Picket fence: The
1-2-4-7 or 1-3-6-10 spares. (rail)
Piano keys: See
"break of the boards."
Pie, Pie alley: A
lane that is easy to score on.
Pin bowling: Using
the entire rack of pins as a target. Before
arrows, and before the break of the boards was
noticeable, it was difficult to sight far down
the lane since all the boards looked very
similar.
Pinching the
ball: Gripping the ball too hard.
Pin deck: Area 60'
from the foul line where pins stand; usually has
dark-colored spots where the pins are aligned.
Pindicator: Lighted display board above the pins
showing which ones are standing.
Pine: Softer wood
used beyond division boards; takes over where
the maple "heads" end.
Pit: Space at end
of lane where ball and pins wind up.
Pitch: Angle at
which holes in bowling ball are drilled. Reverse
pitch is a drilling that heads away from the
front of the ball; positive pitch is the
opposite.
Platform: Part of
the lane from the very back of the ball return
area to the foul line. (approach, runway)
Plugged
ball: Balls which do not fit a player¹s hand can
be re-drilled after being plugged. The PBA does
not allow plugged balls.
Pocket: The 1-3
for right-handers and 1-2 for lefties.
Point the ball: To
aim more directly at the pocket, high and tight.
Point Shot: Start
from first arrow and throw over first arrow;
ball goes straight at pocket. See also "swing
shot" and "point shot."
Poison ivy: The
3-6-10.
Poodle: To roll a
gutter ball.
Position
rounds: Designated parts of a league or
tournament schedule which call for teams or
players to meet each other based on their
standings. First place meets second, third meets
fourth, etc.
Pot
game: Competition in which two or more bowlers
post some sort of stake and high man takes it
all.
Powder puff, puff
ball: Slow ball that fails to carry the pins.
Powerhouse: A
hard, strong ball which strikes.
Preparation: Of
your hand, the ball and other equipment;
checking the lane for oil, dirt and a full rack
of pins, etc.
Professional
Bowlers Association (PBA): Determines
requirements for membership, entry fees for
local and national PBA tournaments, and monitors
player conduct.
Puddle: A gutter
ball.
Pull the rug: To
have the ball just touch the headpin, at which
time the pins appear to dance until the last
second when they all seem to collapse at once,
resulting in a strike.
Pumpkin: Ball
thrown without spin that hits soft.
Punch out: To end
a game from any point with all strikes.
Pushaway: Movement
of the ball and starting foot together which
begins the "approach."
Quick eight: A
good pocket hit which leaves the 4-7 for
right-handers, 6-10 for lefties.
Rail: 1) The
1-2-4-7 or 1-3-6-10 spare; a "little rail" is
the rail minus one of the end pins (1, 7, or
10). (picket fence) 2) The outside board of a
lane, usually made of harder wood such as maple,
which with wear may stand above the inner
playing surface and cause balls to track along
it rather than go into the channel.
Railroad: A wide
open split with both pins on the same line (4-6,
7-9, 8-10, 7-10). (hole)
Range finders: Two
sets of markers embedded in the surface of the
lane. One is a set of ten dots seven feet beyond
the foul line. The other is nine feet farther
down the lane in a triangular arrangement of
seven arrows. Both are used to help establish a
target line.
Rap: When a single
pin remains standing on a good hit. (burner,
tap, touch)
Rat club: A team
shooting horribly low scores for one game.
Reading the
lanes: Discovering whether a lane hooks or
holds, and where the best place is to roll the
ball to score high.
Release: Hand
motion as ball is put onto lane.
Reset: Resetting
the pins when off spot.
Return: The track
on which balls roll from pit to ball rack.
Reverse: An
emphatic backup.
Reverse block: See
"Blended condition."
Reverse
pitch: Finger or thumb hole angled away from the
center of the ball.
Revolutions: The
number of turns a ball takes when traveling from
the release to the pins.
Ringing
ten-burner: A shot to the pocket which appears
to be fine but leaves the 10-pin.
Right lateral
pitch, or right side pitch: Finger or thumb hole
angled toward palm of hand.
Rotation: The spin
imparted to the ball at the moment of delivery
which results in pin "action"; specifically,
motion of the pins which is horizontal, rather
than vertical, since a horizontally spinning pin
covers more of the lane.
Rug jerker: A
5-pin that is swept out to the right on a strike
ball as if someone had jerked the rug out from
under it.
Run, running
late: A lane on which the ball hooks easily.
Runway: Starting
area; ends at foul line, where lane begins. (platform,
approach)
Sanctioned: Competition in accordance with
American Bowling Congress or Women¹s
International Bowling Congress rules.
Sandbagger: Bowler
who keeps his average down purposely in order to
receive a higher handicap than he deserves.
Sandwich game: A
200 game scored by alternating strikes and
spares. (Dutch 200)
Scenic route: Path
taken by a big curve ball.
Schleifer: Thin-hit strike where pins seem to
fall one by one.
Scratch: Without
benefit of handicap; actual score.
Semi-fingertip: A
ball drilling that allows the ball to rest on
the pads between the second and third joints of
the third and fourth fingers. More powerful than
a conventional grip, less powerful than a full
fingertip grip, it is generally not recommended.
Semi-roller: A
ball that rolls on a track just outside the
thumb-hole. Also called a semi-spinner. This
type of ball is considered the most powerful and
has displaced the full-roller in professional
bowling.
Separation: The
distance you allow between your standing
position and where you want the ball placed on
the lane to hit the target.
Set: Ball holding
in the pocket.
Shadow ball: A
ball rolled in practice without the pins being
set, usually for five minutes or just one or two
balls before competition play.
Short pin: A pin
rolling on the alley bed which just fails to
reach and hit a standing pin.
Shotgun
shot: Rolling the ball from the hip.
Sidearming;
sidewheeling: Allowing the arm to draw away from
its proper position during back and forward
swing.
Sideboards: Vertical division between lanes at
the pit end. (kickbacks)
Sixpack: Six
strikes in a row.
Sleeper: A pin
directly behind another pin; respectively: 8-4,
5-1, 9-3. (barmaid, bicycle, double wood,
motherinlaw, oneinthedark, tandem)
Slick: Land
condition highly polished; tends to hold back
hook. Not the same as oily.
Slide: The last
step of the delivery.
Slot, slot
alley: Lane on which strikes come easy caused by
a track worn into the lane.
Slot grip: A grip
on the bowling ball where the area between the
third and fourth fingers is drilled away,
resulting in one large finger hole.
Small ball: Type
of ball that doesn¹t mix the pins; must hit
pocket perfectly for strikes.
Snake eyes: The
7-10 split. (bedposts, fence posts, goal posts,
mule ears)
Snow plow: A ball
that clears all the pins for a strike.
Soft alley; soft
lane: A lane on which strikes come easy.
Sour apple: 1)
Weak ball which leaves the 5-7, 5-10 or 5-7-10
split; 2) specifically, the 5-7-10 split.
Span: Distance
between thumb and finger holes.
Spare: All pins
down with two balls.
Spare
leave: Refers to pins standing after first ball
is rolled.
Spiller: A
light-hit strike in which the pins seem to melt
away, taking a longer time than other strike
hits.
Splasher: A strike
where the pins are downed quickly.
Splice: Area of
lane where maple and pine boards join. (break
of the boards, dovetails, piano keys)
Split: A spare
leave in which the headpin is down and the
remaining combination of pins have an
intermediate pin down immediately ahead of or
between them. (hole, railroad)
Spot
bowling: Target on lane at which the bowler
aims; could be a dot, a board, or an arrow.
Squeeze: The
action of the second and third fingers against
the thumb, much like snapping the fingers, as
they deliver the ball.
Steal: To get more
pins than you deserve on a strike hit.
Stiff, stiff
alley: A lane with a tendency to hold a hook
ball back.
Strap the
ball: Get maximum lift.
Strike: All ten
pins down on the first ball. See also double,
turkey, four- and five-bagger, and sixpack.
Seven, eight, nine, ten and eleven strikes in a
row are called seven-in-a-row, eight-in-a-row,
etc.
Strike out: To get
all three available strike in the tenth frame
or, similarly, finish the game from any point
with strikes.
Strike split: The
8-10 for right-handers and the 7-9 for lefties;
ball looks good but splits.
String: Three or
more consecutive strikes. Also, in some areas,
one game of bowling.
Stroke: The arm
and hand motion during the act of delivery over
the foul line.
Sweeper: 1) A
wide-breaking hook which carries a strike as
though the pins were pushed with a broom; 2) a
night of league bowling, previously designated,
where bowling fees go toward high-scoring
individuals or teams for that night.
Sweepstakes: Bowling tournament
Swing
shot: Marshall Holman¹s favorite. Starts at
third arrow, goes to second and back to pocket;
for bowlers with lots of hook. See "line ball"
and "point shot."
Swiss cheese
ball: A ball used in pro shops to determine a
bowler's finger size and span for drilling.
Take off a
mark: When counting marks (see counting marks),
removing or not adding a mark because a bowler
scored five or less on a spare or double.
Tandem: Two pins,
one behind the other. (barmaid, bicycle, double
wood, oneinthedark, sleeper)
Tap: When a pin
stands on an apparent perfect strike hit.
(burner, rap, touch)
Team captain: Team
member responsible for all the members being
present, arranging for substitutes, and
determining the team lineup.
Telephone
poles: Heavy pins.
"The fire's
out": Common expression used when a string of
strikes comes to an end.
Thin hit: A pocket
hit when the ball barely touches the headpin.
300 game: A
perfect game consisting of 12 strikes in a row.
300 game jinx: It
is customary when someone starts a game with a
string of strikes not to mention the possibility
of scoring 300, which would "jinx" the player.
Three quarter
bucket: Three of the four pins of the bucket;
three of the 2-4-5-8, 1-2-3-5, or 3-5-6-9.
Three
quarters: Spot where bowlers place ball upon
delivery, midway between right corner and center
of lane and three-fourths of the width of the
lane from the left corner (vice versa for
lefties). A popular starting point.
Throwing
rocks: Piling up strikes with a speed ball.
Tickler: When the
6-pin gently topples the 10-pin from the channel
resulting in a strike; the 6-pin is the
"tickler."
Topping the
ball: At ball release, fingers go over top of
ball instead of behind or to the side; ball has
little power or action at the pins. Caused by
keeping the thumb in the ball too long.
Touch: Pin
standing on a good hit. (burner, rap, tap)
Track: 1) Area
most used on lane, creating a path to pins; 2)
area on a bowling ball where it rolls and picks
up minute particles.
Triple: Three
strikes in a row. (turkey)
Tripped 4: When
the 2 pin takes out the 4 by bouncing off the
kickback.
Tumbler: A strike
in which the pins appear to fall individually.
Tunnel block: See
"Blended condition."
Turkey: Three
strikes in a row. (triple)
Turn: Motion of
the hand and wrist toward pocket area at point
of ball release.
Umbrella ball: A
high hit on the nose resulting in a strike.
Under: Professional bowling score below 200.
Up the
hill: Refers to coaxing a ball over a high board
into the pocket.
Venting: Drilling
a small hole (not a finger hole) to relieve
suction on the thumb hole.
Washout: The
1-2-10 or 1-2-4-10 for right-handers and the
1-3-7 or 1-3-6-7 for lefties.
Water in the
ball: A weak ball, one that leaves an 8-10, 5-7
or 5-10.
WIBC: Women's
International Bowling Congress.
Winding them
in: Refers to big-hook-ball bowlers who get
their hooks around the pocket consistently.
Web: Distance
between the finger holes, usually one-quarter to
three-eights of an inch. (bridge)
Weight block: The
area of the ball which is drilled. Allowable
tolerances are three ounces difference between
the top and bottom of the ball and not more than
one ounce difference between the sides to the
right and left of the finger holes or between
the sides in front and back of the finger holes.
"Negative weight" means there is less top weight
than bottom weight; this will cause the ball¹s
hook to be delayed until the very last second.
Generally, top weight, finger weight, and right
side weight produce more hook; bottom weight,
thumb weight and left side weight reduce the
hook and/or hold back the action of the ball.
Wood: 1) In
handicapping, the number of pins given; 2) in
scoring, the number of pins knocked down; 3)
general reference to a pin or pins.
Wooden
bottles: Pins.
Woolworth: The
5-10 split (the 5-7 is called the "Kresge"). (dime
store)
Working ball: A
ball with enough action to mix the pins on an
off-pocket hit and have them scramble each other
for a strike. The same ball will break up splits
when it hits the nose.
Wrap around: A tap
of the 10-pin when the 6-pin appears to "wrap
around" it, missing it.
Wrist master: One
of the many contraptions work by bowlers
designed to help keep a firm wrist during the
backswing.
X: Symbol for
strike.
Yank the
shot: When a bowler hangs onto the ball too long
and pulls it across his body.
Young American
Bowling Alliance (YABA)
The YABA is the
governing body providing recognition,
sanctioning, playing rules and supervision to
help preserve the amateur status of its members.
The YABA is a non-profit volunteer-based
organization for young bowlers.
Zero in: Find the
right strike spot on a lane.
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